Post-apocalyptic games are extremely entertaining, who never got caught wondering what they would do by playing some game like Fallout, or even watching shows like The Walking Dead, is not it? It is no wonder that franchises such as the State of Decay can flourish in this scenario, as they mix, in addition to combat and survival, also the growth and strengthening of an enclave.
The purpose of this tutorial will be to provide tips from all levels: tips for beginners, intermediate tips and advanced tips. They will be shown by level of difficulty, that is, I will start with the simplest tips and I will gradually increase the level of difficulty, okay?
Before starting the tutorial, I would like to highlight some information:
- Version 1.3273.8.2 was used as the basis for the preparation of this tutorial. If you are reading this tutorial at a later date, some tips may not be valid, so stay tuned.
- Because it is multiplatform, all the tips I will give work exactly the same way in XBox and PC. However, since I do not have a console at the time I write this tutorial, my references and everything else will be using the keyboard and mouse as a base.
- Use this tutorial in conjunction with the State of Decay 2 Wiki - http://state-of-decay-2.wikia.com/wiki/State_of_Decay_2_Wiki - for a more complete experience.
All set? So let's get started!
Tips for beginners
In this section I will comment on initial tips for those who have little or no experience with this type of survival game, are essential concepts for you to make your community grow in a sustainable way.
Final objective of the game
Unlike many other games of the same genre, State of Decay 2 has a beginning, middle, and end for each of its communities. After completion of the game, the community in question is inaccessible, all its features and items will be deleted and you will need to start another community, which may have the same survivors as the previous one (if you wish).
We will talk about all of them in this tutorial, the goals are always these: (1) Establish your first base; (2) Define a leader; (3) Destroy all the plague hearts; (4) Define your legacy.
Death is permanent
As you might expect, if you lose a character, you will no longer have access to it during the campaign. So to avoid unnecessarily losing a character, here are some tips:
- Unlike the first game, here you do not use influence to have a follower, so be accompanied by another survivor. The game-controlled character is not one of the smartest and will not use any consumables on his own, so watch for signs of injury or illness.
- Always carry healing items (bandages or painkillers) in your backpack, believe it or not, however skillful you are, you will eventually need to use them.
- As soon as possible, walk with an equipped gun and carry a spare ammo cartridge in the backpack. Use long range weapons only when needed, otherwise choose melee weapons.
- You have limited stamina. It's no use running like crazy over enemies, because you're going to get tired before you know it. Think before giving blows and alternate with gunshots to allow the stamina to recover, another tip is to take snacks to immediately regain stamina during longer fights.
Recon a location before exploring
This technique was already presented in the first game of the franchise, but in this second game it has a greater importance. On your map, from the beginning of the game will appear binocular icons indicating various points of recognition, which may be cell towers, billboards, among others.
Beginner and experienced players will benefit from first recon the terrain to better use their resources as they explore, after all, most of the time our exploration will not be mere chance and we will be seeking a specific resource.
Your base is constituted by some basic resources: food, medicine, ammunition, materials and fuel.
All features are important to your base, some are more at some point in the game, others are less important. I consider food as the most important resource because you need it right from the beginning of the game and will need until the game finishes, considering the standard 1 unit consumed per person/per a day. Another vital resource is building materials, not only to expand your base at the beginning of the game but also to maintain it throughout the course of the campaign.
Another relevant resource is labor (used for works, repairs or constructions), as well as beds so that everyone has a place to sleep. The availability of these features appears slightly below the features available in your base.
The loot system is quite logical
It may not seem like it, but the loot system of the game is extremely well done. From simple examples to more complex things, such as: Needing medicine? Visit a pharmacy or the restroom of a residence. Needing building materials? Visit a house that was under construction or a garage. Need fertilizers to improve the production of your garden? Visit a barn or shop for planting materials. Once you have identified the points of interest in the region on the map, the game itself shows you what possible feature you will find in a certain construction.
As you can see above, the system is extremely intuitive and logical, so take advantage of this after identifying the points of interest in a region.
In this game, all characters have four core skills: Cardio, Wits, Fighting and Shooting. Just like in TES V: Skyrim, here you improve skills by using them (this effect is potentiated the higher the morale of your base). All skills have seven points, and as soon as you reach the seventh point, you can choose a skill from the skills menu (by default the U key on the keyboard). This specialization can then be re-leveled for another seven points, further enhancing its effect. Each basic skill has four possible specializations. Specialization skills appear according to use, I.E.: if you use a lot of bladed weapons, it is extremely likely that one of the fighting enhancement options of this character will be swordplay, which is precisely the specialization of bladed weapons combat.
In addition to the four core skills, all characters can have a fifth skill, called a community skill. They may already come with a new survivor or be learned from books available in the game. There are 8 community skills available: Chemistry, Computers, Craftsmanship, Cooking, Gardening, Mechanics, Medicine and Utilities. All skills have seven points, and as soon as you reach the seventh point, you can choose a skill from the skills menu (by default the U key on the keyboard). This specialization can then be further improved by seven more points, enabling unique building options and improvements. Each community skill has two possible specializations, and specializations will always appear when you reach the last point. Community skills are also leveled per use, I.E.: you will need to use them for leveling, except that use in this case will be by use in the base manu (by default the B key on the keyboard), not in-game.
- Some traits may limit the number of available points and do not allow for specialization. To do this, check out the character traits that appear just above the skills.
- Some community skills have only one point, such as music, sewing, among others. It is not possible to level these skills.
- Note that with the launch of DLC Daybreak, it is possible to recruit elite Red Talon troopers. All of them contain a community skill with only one point, but they represent fully leveled skills already with specialization, and you can not change them.
The community leader
When someone is recruited to your base, this person is considered a stranger, after gaining some influence by doing actions that help the community, this person will be promoted to citizen (note that the first three members of the enclave are already considered citizens), and winning a considerable amount of influencethis person will be promoted to a hero, enabling a unique ability and the possibility of being promoted to leader. There is a progress bar that appears on the character's skills screen (by default, it is the U key on the keyboard).
There are four possible types of heroes: sheriff, warlord, trader and builder. Each of them has unique advantages, both for the game you are playing (through unique constructs) and for a future community, after the game is completed (called legacy boon). Remember that you can have up to two legacy boon in a new community after successfully completing the game with these leaders.
- Facilities: Field Hospital (large slot) - renders an Infirmary 3 or below obsolete and has the ability to remove infection or heal injuries of all your survivors at once; Lounge (level 3 - large slot) - increases the rate at which all your survivors gain experience; Shooting Range (nível 2 - small slot) - provides you with the ability to train survivors in Shooting or Wits.
- Legacy boon: Receive a pile of high-quality loot from old friends once a day.
- My Comments: During gameplay, the sheriff is the leader that I particularly like the most, especially because the room (level 3), which allows the training that improves all the skills of everyone, requiring only power and manpower to accomplish it. Speaking of the legacy, I do not particularly like it very much, but it's not what I consider worse.
- Facilities: Armory (large slot) - allows you to produce any ammo type, as well as explosives and Professional-quality muzzle attachments; Spartan Barracks (large slot) - provides 8 beds, but with a morale penalty; Fighting Gym (level 2 - small slot) - allows the training of Fighting or Cardio.
- Legacy boon: Receive a giant pile of guns, ammo, and grenades when you settle your first home.
- My Comments: During the gameplay, I consider the arsenal the most OP construction of the whole game, basically if you know where to look, you will have ammunition without any type of problem, however the other constructions do not please me. Speaking of the legacy, I consider the worst of all, because knowing where to look, it does not take long to find weapons and ammunition.
- Facilities: Trade Depot (large slot) - it generates influence every day and summons traders you can buy from and sell to. Farm (level 3 - large slot) - increases food or drug production by 4 units per day, compared to the previous level. Still (level 2 - small slot) - allows you to make Luxury Items, which can then be sold to Traders or other Survivor Enclaves.
- Legacy boon: Receive a visit from a friendly trader (and 4000 influence) after you settle your first base.
- My Comments: During the gameplay, it's a shame that the trade depot function is extremely reduced. The farm is a good option, although I often replace it with two hydroponics in my games. Speaking of the legacy, I usually opt for this because it allows for faster community growth (taking outposts, going to larger bases faster, among other things).
- Facilities: Sniper Tower (large slot) - functions as a watchtower and provides free sniper cover. Luxury Barracks (large slot) - provides 5 beds and a morale bonus. Generator (level 3 - small slot) - provides power to your entire base for 1 Fuel/day while producing no noise.
- Legacy boon: Base-wide power and water with no fuel cost or threat.
- My Comments: During the gameplay, I particularly like the morale bonus of the luxury barracks, and I find the sniper tower somewhat unnecessary, noting that large slots are restricted and can be best availed for other functions. Speaking of the legacy, it's simply the best of them all, period, you must have it in any new community.
Important Observation: Unique facilities require the leader at the time of construction alone, that means you can promote someone to leader, do whatever you want from that leader, exile this person, promote another and repeat the process. I myself do not do this, but it is an interesting option (especially with the military leader).
Now that we have completed the essential about the game, it's time to talk a little more in depth on some topics.
On top of the character's abilities (by default by pressing U on the keyboard), you'll see the traits section. All characters in the game will have at some point four distinct traits, one trait associated with community ability and the other three associated with the personality of the person itself. Each of the four traits can have three different characteristics: Positive (additional text in green), negative (additional text in red) and neutral (no additional text).
As we will discuss later, your community has a limited number of inhabitants, so it is not interesting to keep people from creating problems. Keep people only as long as they are useful, after that, exile them and keep looking for people with features that are really useful for your playstyle.
Important Observation: Before recruiting a new survivor you will not be able to see the traits but you will be able to see your skills so that you choose someone suitable for what you want to do in your base. If a character has a total number less than 100 life or stamina, make sure it is a character with a negative trait and most likely you will not want it on your base. Other relevant information is that some survivors, like the Red Talon soldiers, they have a trait that reduces the prestige rewards. Despite being a negative trait, it not the worst, the only bad thing is that it will take more time to them to become a community hero.
The three maps available in the game (Cascade Hills, Drucker and Meagher County Valley) are huge and you will need to use cars to get around. In addition to riding always accompanied by another survivor, which allows up to eight additional spaces in the colleague's backpack, you will also need a car. One tip is to start the game at the start of the game by searching for a gas station or nearby fuel tank (all maps have this), and store that gasoline at its base. It is also interesting to carry a fuel tank in your inventory or in the trunk of the car. Believe me, cars are extremely fuel-consuming, and you will not want it to stop working in front of a plague heart at night.
It is worth noting that the cars reflect has four essential points: capacity (from 2 to 6 people), trunk (from 3 to 8 seats), armor (from without any armor to heavy armor) and speed. You will not find a car that is perfect in every way, especially since the spawn point of the cars are random and you will need to find them on the map.
Of the cars that do not require modification in a specialized garage (which requires the mechanical skill with specialization in automobiles to be built - or to be bought with a merchant), my favorite is the Brogan Trekker, which has 4 seats, trunk of 8 slots, has no armor and intermediate speed. Considering the improved vehicles, my favorite is the Vandito, which is the improved version of the ambulance or one of the vans, it has 4 seats, trunk of 8 slots, has heavy armor and intermediate speed.
Although not explicit anywhere, your base has a maximum number of inhabitants, even if you have beds available. This number varies from 9 to 12 inhabitants.
Explaining: When you reach 8 or 9 people (depending on a code generated by the game, but consider 8 as a rule), it will still be possible to recruit members into your community through local missions, such as the "Survivor in trouble". Recruitment is usually limited to 1 new survivor, but rarely can be 2 or even 3. By the time you have the initial trigger number (8 or 9) plus one (or more), no other survivors will volunteer to help you, even the Red Talon recruits on the Daybreak DLC.
For this reason I commented that you do not need to feel sorry for kicking out members with bad traits from your base, because the moment you get the trigger number or lower, you will be able to recruit again. Note that it is not in every quest you can recruit, even with the number below the trigger, sometimes you have to do several such missions so that the game allows recruiting again.
Destroying Plague Hearts
One of the main missions of the game is to destroy the plague hearts of your city, which are usually generated randomly at the beginning of the game (excluding the first, which has a fixed place).
You can locate them through the observation points as well as visually identify them by red cloud hovering over the building, being always surrounded by one or two hordes of infected zombies.
Here is some tips to destroy it:
- Clean the area around the heart, beyond the building in which the heart is, destroying the hordes and the special enemies.
- Avoid hand-to-hand weapons in plague heart, they give very little damage and you will suffer damage in the area that will injure when the heart is dying;
- Explosives and pyrotechnic weapons are exceptional weapons against them. Only one C4 military explosive is sufficient to defeat it (you can make good explosives with a chemist specializing in ammunition, having a level 3 workshop or similar building available);
- Take with you an automatic rifle or shotgun, with two extra combs of ammunition and if possible a reducer on the muzzle of the weapon. Avoid slow weapons. Now if you only have one weak and slow weapon, make sure it has at least two extra cartridges of ammunition, that the weapon is in perfect condition, with a character with good shooting ability (preferably with specialization in handling weapons), if possible put a reducer on the muzzle of the weapon, in addition to carrying at least 2 fireworks or other distraction item.
Use your DLCs
Many games do not offer significant advantages through their DLCs, this is not the case for State of Decay 2. The DLCs here really make your life much easier, especially at the beginning of the game.
My tip here is simple: Once you start the game, ask all weapons of DLC as you can, as well as the supply packages and store them in your base. Do not be afraid to use them because you can do this in each new communities you create. Speaking of the vehicles I'm a bit more conservative, because the initial bases have only two parking spaces, in this case I recommend to pick up only one car, particularly I like the pickup truck (Incinerator - Independence Pack), because it has 6 seats, 6 slots in the trunk and it is a very fast car.
Important Observation: If you ask for a DLC content and lose it, like a car, for example, you will have to pay 1,000 points of influence to ask again after a certain amount of time. This only applies to the same gameplay, because if you do another one, you can request again without cost.
We have come to the final part of this tutorial, for you who have already played the game a bit and want tips on how to be successful in the game. Let's start?
Plan ahead for the type of community you want
Complementing a previous tip, we have seen that the community has a limited population of 9 to 12 people, so it is extremely important that you keep in mind what you want and where you want to go. There is no problem in refusing to recruit survivors with repeated or bad traits, just as there is no problem exiling people who are not useful.
When you start a community, after successfully closing the game at least once, you will be able to use the previous characters or randomly generate new ones, as shown in the picture this section. I especially try to put a character with Craftsmanship, another with utility or gardening and a doctor right away, with good or neutral personality traits. You can see the traits in this link: http://state-of-decay-2.wikia.com/wiki/Traits.
Bruno, who are the people in your communities with 9 survivors?
Legacy boon: Builder and Trader. Community leader: Sheriff. Survivors: (1) Craftsmanship - Construction; (2) Medicine - Pathology; (3) Gardening - Agriculture; (4) Utilities - Indifferent; (5) Mechanics - Automechanics; (6) Computers - Electronics; (7) Chemistry - Pharmacology; (8) Gardening - Herbalism - (9) Chemistry - Munitions, Medicine - Surgery, Arts or Music (these last two because of moral bonus points in the lounge level 3).
Use your outposts
Many people do not give much value to outposts, but they are vitally important to the development of a community. In the middle part to the end of the game, you can reach the point of having a practically sustainable basis and basically forget the need to seek resources, but for that we'll need a lot of space. Even if you use the giant bases*, you will still need to use few beds or barracks. For this, a tip that many people forget is the possibility of taking 4 or 5 houses as outposts, which one give access to two beds, thus freeing bedrooms and barracks from your base to become other things. This tip of the outposts requires a computer specialist (level 3 upgrade in the command center, to have 4 outposts), and can be complemented with an antenna for one more outpost (manufactured in a workshop level 3 or equivalent), or an advanced antenna, available only in merchants, for two further outposts (thus reaching 6 outposts).
* Larger bases available on the three game maps: Barricaded Strip Mall (north of Drucker County); Container Fort (southwest of Cascade Hills) or Whitney Field (south of Meagher Valley). The outpost tip is not useful in Container Fort, as the central office already has a passive skill that adds 8 beds to its base, since the base in question has only two large spaces, unlike the other bases, which have three.
Temporary stock in the trunk
Increasing base storage is not a simple job, as well as costing many materials to level a warehouse, we also need to manufacture other storage items like refrigerators, among others, in a level 3 workshop (or equivalent), and this usually takes time. Placing the items in the inventory to ruin or opening the bags through the inventory interface also does not help much in our goal, what to do then? Store the bags in places you know will never spoil. I'm not talking about a refrigerated warehouse or things like that, I'm talking about an explosion-proof place where the item will never spoil, and this place is the trunk of your car ... seriously, I'm not joking. You can blow up the car that the bags are left intact. So you already know, when you find a van or another big car, put it on its base and use it as storage. With a trunk with 8 slots and an average of 5 units of items per rucksack, you have the equivalent of 40 units of saved resources at no cost!
These are my multi level tips for State of Decay 2. If you have any suggestions for anything I should add, modify or remove from this page, just contact us using the menu. Thanks for the visit!