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Anyone who wants to complete a game must dedicate himself to completing the achievements. Open-world RPGs are a great example for this, as it takes a lot of effort to complete them fully. The purpose of this tutorial will be to explain how to complete all Elder Scrolls V: Skyrim achievements.

Before we start, I would like to point out that this tutorial has spoilers from the game. I also inform you the version I used in this tutorial: (Standard Edtion) and (SE - Special Edition). The names of quests, locations, etc. will be informed in English, as this makes it much easier if you use a Wiki, such as The Elder Scrolls Wiki or the Unofficial Elder Scrolls Pages (UESP).

Important Notes:

  • Exclusively in the special edition, if you have mods (regardless of whether it is directly from the game or from an external manager, such as Nexus), it will prevent the possibility of completing the achievements! There is already a way around this, but we will create a tutorial at a later time.
  • In both editions, if you use a console command, until the game is closed the achievements will be blocked. In this case, you need to close the game and open it again to re-enable them.

General Achievements

I will put in this category the achievements that I classify as miscellaneous and that do not fit into other categories.


Sideways - Complete 10 side quests. This achievement is simple to be completed if you like to explore the map, just complete 10 missions that do not belong in the main story, faction or event. The missions usually have several steps to complete and appear separately in the pause menu (journal). I'll put the name of some missions here so that you can consult the Wiki regarding their location: Whiterun: The Blessings of Nature; In My Time Of Need and Missing In Action. Solitude: Lights Out; The Man Who Cried Wolf; Tending the Flames and The Wolf Queen Awakened. Morthal: Laid to Rest and Rising at Dawn. You can see the complete list at this link.


Hero of the People - Complete 50 Misc Objectives. This achievement is a little more complex to be completed due to the large amount of required objectives. The miscellaneous goals appear in specific part in your journal, and are essentially tiny quests with only one objective. I'll put the name of some miscellany goals here so you can see the Wiki regarding their location: Whiterun: Greatsword for a Great Man; Dungeon Delving; Andurs' Arkay Amulet; Argonian Ale Extraction; A Few Words with You; Salt for Arcadia; Bullying Braith; Thane of Whiterun; Rare Gifts. You can see the complete list at this link.

Hard Worker

Hard Worker - Chop wood, mine ore, and cook food. This achievement is quite simple to do. Chop wood: You will do this on a cutting block, which is found in any city and is represented as a chopping block, just "use" the wooden stump until the action is completed. Note that it is necessary to have a wood cutting axe in your inventory. Mine Ore: You will do this in a ore vein, Just click with the action button until the vein is empty. Note that it is necessary to have a pickaxe in inventory. Cook food: Well, this is self explanatory, just find a stove and make a meal, you will need meats and/or vegetables, make only one single dish is enough for this achievement.


Thief - Pick 50 locks and 50 pockets. To break the locks just approach them and click the action button, this requires at least one lockpick in your inventory. To pick pocket, just enter in stealth mode, approach your victim and hit the action button. Unlike Fallout, here you do not need to spend a skill point to perform the actions. You can track your progress through the Statistics menu, Crime option, within the pause menu.

Snake Tongue

Snake Tongue - Successfully persuade, bribe, and intimidate. To earn the achievement, do this actions at least once (each of the three). These options appear during the dialog with various NPCs. The higher your Speech skill, the greater your chances of success.


Blessed - Select a Standing Stone blessing. They are scattered all over the map, simply "use" one to earn the achievement. Early in the game, when you're walking down the path from Helgen to Riverwood, you'll see three of these stones: the mage's, the warrior's, and the thief's.

Standing Stones

Standing Stones - Find 13 Standing Stones. Unlike the previous achievement, here you do not need to have the blessing, you just need to find the Standing Stones. The location of all you can see in this link.


Citizen - Buy a house. In the first big city, Whiterun, you have to complete the Bleak Falls Barrow mission and after you can buy the house (Breezehome) with Proventus Avenicci for 5000 gold coins.


Wanted - Escape from jail. Attention: You can not win the achievement by doing the quest No One Escapes Cidhna Mine, you really will need to be arrested and escape to complete the achievement. Note that it is possible to create a new save point, get arrested, escape and then load the game.


Married - Get married. For this you will need to complete the mission The Bonds of Matrimony, which is given by Maramal in Riften. The complete list of NPCs you can marry, you will find in this link.


Artificer - Make a smithed item, an enchanted item, and a potion. To make a potion just use an Alchemy Lab, found in several places, note that it is necessary to make at last one potion.

To make an enchanted item, you need to use an Arcane Enchanter, found in the room of any court mage in the great cities. Note that achievement involves creating an item and not destroying an item to discover the effects.

And finally, you have to make an smithed item in a Blacksmith ForgeThe first time you talk to a Blacksmith, he or she will ask you to make a iron dagger and a hide helmet, which is more than enough for achievement.

Master Criminal

Master Criminal - Bounty of 1000 gold in all nine holds. It is highly recommended to make a not quick save (pause menu, save option -> new save) before starting this achievement. An easy and quick way to do this is by killing one person in every big city in a place where there is at least one witness watching, and then escaping the crime scene. If you're going to try to do this, I recommend having a stealth build to get out of combat mode faster.

Golden Touch

Golden Touch - Have 100,000 gold. t does not matter if gold is yours or stolen. Note that this money is what you are carrying in your inventory and it is not the total you have make during the game! I have two tips for you:

  • Complete the story of the Dark Brotherhood, which pays you 20,000 gold coins (don't reform the time Dawnstar until you get this achievement);
  • If you have a lot of equipment and do not know how to sell: Unlock the 9 fences (merchants of stolen goods). They have a high amount of money (from 2000-5000 gold coins after completion of the Under New Management's mission from the Thieves Guild). Making quick travels between them is enough time to reestablish the money.

Delver - Clear 50 dungeons. The map is filled with caves, dwemer ruins, among other dungeons, you simply clear 50 of them. How do I know I've been able to clean this dungeon? A small note will appear on your map below the dungeon name, with the text "Cleared". If you return to the same dungeon after a few days and it have enemies again, you can clear it as many times as you want. To find out how many you've cleared so far, just pause the game, go to the statistics menu and look for Dungeons Cleared. The full list of dungeons that count for this achievement, you can see in this link.

Skill Master

Skill Master - Get a skill to 100. In this game, the easiest way to level your skills is to use them. I particularly like to play as daggers assassin or a tank warrior, in my experience the skills level the easiest are one-handed weapons and block, respectively.


Explorer - Discover 100 Locations. The easiest way to achieve this is to follow your adventurous spirit and open the whole map, but for anyone who wants a list, you can consult in this link.


Reader - Read 50 Skill Books. The game contains 90 books that provide skill levels, such as: A Game at Dinner gives one point to Alchemy; Death Blow of Abernanit gives one point to Block, etc. The complete list you can see in this link. Note that you will only earn the point (that's what counts for the achievement) the first time you read the book in question.

Dragon Soul

Dragon Soul - Absorb a dragon soul. If you follow the story, the first dragon you will kill is Mirmulnir during the quest Dragon Rising. Any dragon you absorb the soul counts for this achievement.

Dragon Hunter

Dragon Hunter - Absorb 20 dragon souls. You have 11 dragon nests on the game map, as you can see in this link. After completing the quest Blade in the Dark (you will kill the dragon Sahloknir with Delphine's help), a trigger will start in the game and you will have a way bigger amount of dragons at random points on the map.

Words of Power

Words of Power - Learn all three words of a shout. The most iconic of the game, called Unrelenting Force (Fus-Ro-Dah), you will learn, during missions: Bleak Falls Barrow, The Way of the Voice and The Horn of Jurgen Windcaller, respectively.

Thu'um Master

Thu'um Master - Learn 20 shouts. You only need one word from each shout to complete this achievement. The full list of shouts and locations you can see in this link.


Apprentice - Reach Level 5.


Adept - Reach Level 10.


Expert - Reach Level 25. The greater the difficulty of the game, the less damage you do and consequently you need to use more times the skills to kill the enemies. For the achievements "Expert" and "Master", I recommend you to play the game in the master or legendary difficulty.


Master - Reach Level 50. The greater the difficulty of the game, the less damage you do and consequently you need to use more times the skills to kill the enemies. For the achievements "Expert" and "Master", I recommend you to play the game in the master or legendary difficulty.

Daedric Artifact

Of all the Daedric artifacts available in the game, 6 of them you can lose due to various circumstances and consequently fail the Oblivion Walker achievement. I'll use this section to talk more about this topic, but before we get started, I'll show the achievements related to Daedric artifacts:

Daedric Influence

Daedric Influence - Acquire a Daedric Artifact.

Oblivion Walker

Oblivion Walker - Collect 15 Daedric Artifacts.

Missions you do not have to worry about because they do not fail in normal situations:

Azura - Quest The Black Star in Shrine of Azura. Reward: Azura's Star or The Black Star. The mission can be started through the Innkeepers, asking if they've heard anything recently. It is also possible to start the mission directly in Shrine of Azura, which is located south of Winterhold, by talking to Aranea Ienith.

Boethiah - Quest Boethiah's Calling in Sacellum of Boethiah. Reward: Ebony Mail. You must be level 30, before that the mission does not start! The easiest way to begin this quest is by traveling to Sacellum of Boethiah, which lies southeast of Windhelm and then talking to the Priestess of Boethiah. During the mission you will have to sacrifice a follower of yours, so choose carefully.

Hircine - Quest I’ll Met By Moonlight in Falkreath. Reward: Savior's Hide and/or Ring of Hircine. Yes, I used and / or because you can get both items, but it is not mandatory for the achievement to catch both. Note that if you use the Unofficial Skyrim Patch, this glitch does not work! The mission begins in the town of Falkreath talking to Mathies about the death of his daughter or talking to Sinding in prison. To win both rewards, do this: At the end part of the quest, you'll find Sinding in his Werewolf form, inside Bloated Man's Grotto, prepared to attack the hunters who were chasing him, at this point agree to help him. At the end of the fight leave the cave. The Aspect of Hircine will be out waiting for you, after the dialogue, he will give you the Ring of Hircine without the curse, after that go back immediately into the cave, store the ring inside a chest or give it to your follower and then kill The Sinding. The Aspect of Hircine will appear again and reward you with Savior's Hide Armor.

Malacath - Quest The Cursed Tribe in Largashbur. Reweard: Volendrung. You must be level 9, before that the mission does not start! Go to Largashbur, which lies southwest of Riften, the orc fortress will be under siege. After defending the orcs, talk to the mage Atub.

Meridia - Quest The Break of Dawn in Statue to Meridia. Reward: Dawnbreaker. You must be level 12, before that the mission does not start! This quest can begin in several ways: going directly to Statue to Meridia which lies west of Solitude or finding Meridia's Beacon in some chest randomly on the map. In both cases, Meridia will speak to you and the mission will begin.

Nocturnal - Although it does not count for this achievement, just to let registered that the Skeleton Key, according to the universe of the game should be considered a Daedric artifact. You get this artifact on the quest Blindsighted and return it in the quest Darkness Returns, both are part of the Thieves Guild missions.

Peryite - Quest The Only Cure in Shrine to Peryite. Reward: Spellbreaker. You must be level 12, before that the mission does not start! This mission can begin in several ways: by going directly to the Shrine to Peryite which is northeast of Markarth or through a random event with an Afflicted Refugee. If you want, you can just go to Shrine to Peryite and talk to Kesh the Clean.

Sanguine - Quest A Night To Remember in a randon tavern. Reweard: Sanguine Rose. You must be level 14, before that the mission does not start! The mission will be started by Sam Guevenne, who will be in some random tavern, since he will is traveling from time to time is a bit annoying to find him. It is possible on the PC to use commands to teleport to him by simply opening the console (~ key), and typing player.moveto a96a0. Remember to save the game and close it right away because Skyrim blocks the achievements until you close the game and reopen it.

Sheogorath - Quest The Mind of Madness in Solitude. Reward: Wabbajack. To start the mission, just talk to Dervenin. He will be near the Bards College in Solitude.

Quests that you should be aware of, as they may not provide the artifacts for the achievement:

Clavicus Vile - Quest A Daedra's Best Friend in Falkreath. Reward: The Rueful Axe or Masque of Clavicus Vile. You must be level 10, before that the mission does not start! The goal here is to get the Masque of Clavicus Vile, because only this counts for the achievement. The mission is started by talking to Lod in Falkreath. Once you find the dog, go side-by-side, without the use of fast travel, directly to the objective. At the end of the mission, choose not to kill Barbas. This will get you the Masque of Clavicus Vile.

Hermaeus Mora - Quest Discerning the Transmundane in Septimus Signus's Outpost. Reward: Oghma Infinium. You must be level 15, before that the mission does not start! The quest can be started by talking to Septimus Signus, inside his Outpost, just north of College of Winterhold. If you do the mission correctly following it step-by-step, you will have no problem, but the mission will fail if you kill Septimus Signus.

Mehrunes Dagon - Quest Pieces of the Past in Dawnstar. Reward: Mehrunes' Razor or gold. You must be level 20, before that the mission does not start! You will receive an invitation from a courier, this invitation will inform you of the opening of a museum in Dawnstar. If before the final stage of the quest Silus Vesuius is killed, the mission will fail. In the final stage of the mission, Mehrunes Dagon will command you to kill Silus Vesuius, what you must do to get the artifact.

Mephala - Quest The Whispering Door in Whiterun. Reward: Ebony Blade. You must be level 20, before that the mission does not start! Enter the Bannered Mare, the Whiterun Inn, and ask if Innkeeper, Hulda, has heard any rumors recently. She will point you to Jarl Balgruuf the Greater, regarding rumors about his son, Nelkir. If you have not picked up this quest and Hulda is dead, you will not be able to start it. Note that to be able to begin this, it is necessary that you have completed the quest Dragon Rising.

Molag Bal - Quest The House of Horrors in Markarth. Reward: Mace of Molag Bal. This mission will be available in Markarth in the Abandoned House, just talk to Vigilant Tyranus and accept help him. During the mission, Molag Bal will require you to rescue Logrolf the Willful, and bring him into a trap in the Abandoned House, you can do this through a speech check or a gold amount commensurate with your level. If you kill Logrolf the Willful during this captivity stage, the mission will fail. You must kill him at the end of the mission, when he is trapped, to earn the reward.

Namira - Quest The Taste of Death in Markarth. Reward: Ring of Namira. The mission can begin in a number of ways, the simplest being by entering Understone Keep and talking to Brother Verulus after his discussion with Thongvor Silver-Blood. After the conversation, he will refuse to give you any satisfactions, so choose "I could help if you tell me. (Persuade)", and the quest will begin. He will ask you to enter the Hall of Dead and investigate cannibalism in the dead bodies. Inside you will find Eola, who will begin a dialogue. If you choose the third in the first step of the dialogue or the second option in the second step, she will attack you and the mission will fail. Choosing any of the other options will eventually point you to the Cave of the Dead. After clearing the cave, Eola ordered a special banquet, Brother Verulus. After you talk to him and take him to the cave, you have the option of devouring him or helping him. To win the artifact, you will have to kill and then, devour him.

Vaermina - Quest Waking Nightmare in Dawnstar. Reward: Skull of Corruption or Erandur as follower. The mission starts when you talk to Erandur, usually located at the Windpeak Inn. This quest has no secrets until its climax, when you and Erandur face the Skull of Corruption. To get the artifact, you will have to betray Erandur and kill him, then just take the staff.

Main Quests

The following section will show the main missions of the game. The quests are present in the order they appear in the game, in other words, the first achievement of the main missions is Unbound, the next mission of the main story that will give an achievement is Bleak Falls Barrow and so on. Some main missions of the game, such as Before the Storm or Dragon Rising does not have achievements and do not appear in the list below.


Unbound - Complete "Unbound". This is the initial quest of the game and will be completed when you escape Helgen.

Bleak Falls Barrow

Bleak Falls Barrow - Complete "Bleak Falls Barrow", which is given by Jarl Balgruuf the Greater. This mission appears in the game right after Before the Storm. The mission is to get into Bleak Falls Barrow and retrieve the Dragonstone.

The Way of the Voice

The Way of the Voice - Complete "The Way of the Voice", which is given by Jarl Balgruuf the Greater. This mission appears in the game right after Dragon Rising. The mission is to talk to the Greybeards in High Hrothgar.

Diplomatic Immunity

Diplomatic Immunity - Complete "Diplomatic Immunity", which is given by Delphine. This mission appears in the game right after A Blade in the Dark. The mission is to invade Thalmor Embassy in search of clues about the dragons return.

Alduin's Wall

Alduin's Wall - Complete "Alduin's Wall", which is given by Esbern. This mission appears in the game right after A Cornered Rat. The mission is to learn the secrets of Alduin's Wall.

Elder Knowledge

Elder Knowledge - Complete "Elder Knowledge", which is given by Paarthurnax. This mission appears in the game right after The Throat of the World. The mission is to recover an Elder Scroll.

The Fallen

The Fallen - Complete "The Fallen", which is given by Paarthurnax, Arngeir or Esbern. This mission appears in the game right after Alduin's Bane. The mission is to capture and interrogate the dragon Odahviing.


Dragonslayer - Complete "Dragonslayer". This quest will start automatically after the completion of Sovngarde. The mission is to put an end to the devourer of worlds, Alduin.

Civil War

Early in the game you are introduced to the civil war that takes place in Skyrim, between the factions Legion and Stormcloaks. To complete all the achievements of the game, I recommend you to deal with this only after completing the main story.

Note that depending on the choices you make during the quest Season Unending (negotiating temporary peace, this happens during the main story), you can lose the achievement War Hero, so it's important to balance your decisions to not to favor any of the factions.

You can choose any side you want, because you will get all the achievements anyway.

Taking Sides

Taking Sides - Join the Stormcloaks or the Imperial Army. During the game you will receive numerous invitations to enter one of the factions. If you wish to join Legion, go to Solitude, talk to General Tullius who will point you to Legate Rikke. If you wish to enter the Stormcloaks, go to Windhelm, talk to Ulfric Stormcloak who will point you to the Galmar Stone-Fist. Just complete what you were asked and in return take the oath to complete the mission and consequently the achievement.

War Hero

War Hero - Capture Fort Sungard or Fort Greenwall. During the civil war you will do several quests until you reach the battle for Whiterun. After some quests after this battle, you will be directed to capture Fort Sungard (if Stormcloak) or Fort Greenwall (if Legion). Just complete the questto get the achievement.

Hero of Skyrim

Hero of Skyrim - Capture Solitude or Windhelm. This is the final mission of the entire civil war, and will consist of a war within the capital city of the rival faction, culminating in the death of its leader: General Tullius by the Legion or Ulfric Stormcloak by the Stormcloaks.


The section below will show the missions of four factions: College of Winterhold, Companions, Dark Brotherhood and Thieves Guild. Each faction has three different achievements. None of them affect the course of the main story, so do them all!

Note that all these achievements can fail if you attack/kill any members of the faction or quest giver associated with it (excluding Dark Brotherhood assassins who can attack you before you join the faction).

Gatekeeper (CoW)

Gatekeeper (CoW) - Join the College of Winterhold. When you reach the bridge connecting Winterhold to the College, Faralda will stop you and request a demonstration of your magic. You can pass by demonstrating the skills or persuading. After she accepts, the achievement will be provided.

Revealing the Unseen (CoW)

Revealing the Unseen (CoW) - Complete "Revealing the Unseen", which is given by Mirabelle Ervine. This mission appears in the game right after Good Intentions. The mission is to explore the Dwemer ruins of Mzulft to discover the location of the Staff of Magnus.

The Eye of Magnus (CoW)

The Eye of Magnus (CoW) - Complete "The Eye of Magnus", which starts immediately after The Staff of Magnus. This mission concludes the history of the College of Winterhold, transforming the player into Arch-Mage after the defeat of Ancano.

Take Up Arms (Companions)

Take Up Arms (Companions) - Join the Companions. Just complete the quest Take Up Arms. The mission can start in several different places, the simplest one is entering Jorrvaskr (Whiterun) and talking with the people present there. The mission is to prove your value to the Companions.

Blood Oath (Companions)

Blood Oath (Companions) - Become a member of the Circle. Just complete the mission The Silver Hand, which appears in the game right after Proving Honor. The mission is to become a werewolf and defeat Silver Hand members located in Gallows Rock.

Glory of the Dead (Companions)

Glory of the Dead (Companions) - Complete "Glory of the Dead", which is given by Vilkas. This mission appears in the game right after Purity of Revenge. The mission concludes the story of the Companions, healing the spirit of Kodlak.

With Friends Like These... (DB)

With Friends Like These... (DB) - Join the Dark Brotherhood. Just complete the quest With Friends Like These. After some time after completion of the quest Lost Innocence, a courier will deliver you a mysterious note, after reading the note, just sleep. The mission is to pay the murder debt to the Dark Brotherhood.

Note: The quest Innocence Lost can be initiated in several ways: by talking to the inhabitants of Windhelm; speaking with the children of Honorhall Orphanage in Riften; asking for any Innkeepers rumors, among others. Any of these actions start a miscellaneous goal: Talk to Aventus Aretino, who will start this quest.

Bound Until Death (DB)

Bound Until Death (DB) - Complete "Bound Until Death", which is given by Astrid. This mission appears in the game right after The Silence Has Been Broken. The mission is to assassinate Vittoria Vici at her wedding.

Hail Sithis! (DB)

Hail Sithis! (DB) - Complete "Hail Sithis", which is given by Night Mother. This mission appears in the game right after Death Incarnate. The mission is to assassinate Emperor Titus Mede II, collect the reward and move to the Dawnstar Sanctuary.

Taking Care of Business (TG)

Taking Care of Business (TG) - Join the Thieves Guild. Just complete the quest Taking Care of Business, which is given by Brynjolf. This quest appears in the game after A Chance Arrangement. The mission is to collect some debts from Riften traders.

Note: The quest A Chance Arrangement begins when you speak to Brynjolf about a business opportunity in the merchants' square in Riften.

Darkness Returns (TG)

Darkness Returns (TG) - Complete "Darkness Returns", which is given by Karliah. This mission appears in the game right after Blindsighted. The mission is to complete the Pilgrim's Path and deliver the Skeleton Key in its proper place.

One with the Shadows (TG)

One with the Shadows (TG) - Returned the Thieves Guild to its former glory, For this it is enough to conclude the quest Under New Management, which is given by Brynjolf. This quest appears in the game after completing the following missions: Imitation Amnesty, Silver Lining, Summerset Shadows and The Dainty Sload. It is one of the most boring achievements to get in the game, as it will require you to do at least 20 random missions, plus 4 special missions, but I'll explain below how to make sure you make 24 quests and nothing more.

Right after completing the previous achievement, Darkness Returns, the goal will be to expand the operations of the Thieves Guild throughout Skyrim. This consists of doing 5 missions in each of the following cities: Whiterun, Markarth, Windhelm and Solitude, no other city interests us! The quests you need to do are provided by Vex and Delvin Mallory.

Keep an easy note of the names of each of the four cities and how many jobs you have done in each.

Do a job for Vex and one for Delvin at the same time, I particularly like The Sweep Job and The Numbers Job, respectively. The problem is that the location of these quest is random. What we can do? Save the game before you get the job, then after getting the job open the jornal and see it's location, if it's in a location that interest you, great, otherwise, load the game and try again.

When you deliver the fifth quest of the same city (Whiterun, Markarth, Windhelm and Solitude), and try to start another, the game will force you to talk to Delvin and he will give you a special mission (Imitation Amnesty, Silver Lining, Summerset Shadows and The Dainty Sload, respectively following the order of the cities mentioned before).

When you complete these four special missions, the game will automatically begin the quest Under New Management, which basically consists of becoming the leader of the Thieves Guild, as well as getting the Guild Master's Armor set and the Amulet of Articulation.

Dawnguard (DLC)

In this section we will talk about the achievements of DLC Dawnguard, launched on 2 August 2012.

Unlike Fallout 4, here you do not have to worry about which side of the story you're in, regardless of whether you choose the Dawnguard or the Vampires, you'll get all the missions achievements, but be careful: If you join Dawnguard, there will only be one Way to make the Vampire Mastered achievement, which will be at the end of the quest Chasing Echoes, see more details below:


Awakening - Complete "Awakening", which is given by Isran. This mission appears in the game right after Dawnguard. The mission is to find out what vampires are looking for in Dimhollow Crypt. The quest Dawnguard can be started in a variety of ways: Talking with guards, civilians, being recruited by Durak, surviving a vampire attack on a city, etc.

Beyond Death

Beyond Death - Complete "Beyond Death", which is given by Serana. This mission appears in the game right after Chasing Echoes. The mission is to locate Valerica within Soul Cairn.

Kindred Judgement

Kindred Judgement - Complete "Kindred Judgement", which is given by Serana. This mission appears in the game right after Touching the Sky. Depending on which side you chose the mission may be a bit different, but the end basically consists of killing Harkon, using Auriel's Bow. This is the final mission of the story of this DLC.

Lost to the Ages

Lost to the Ages - Complete "Lost to the Ages", which is started by reading The Aetherium Wars or by entering Arkngthamz. The mission is to locate the Aetherium Forge inside the ruins of Bthalft and build one of its unique items: Aetherial Crown, Aetherial Shield or Aetherial Staff.

Soul Tear

Soul Tear - Learn all three words of Soul Tear. At the end of the Beyond Death mission, Durnehviir will teach you a shout, called Summon Durnehviir. When you return to Skyrim, use this shout three times (with a minimum interval of two hours each, which is easily supplied with a quick travel between the borders of the map) in each time you call, he will teach a word of the shout.

Auriel's Bow

Auriel's Bow - Use the special power of Auriel's Bow. First you will need to get the bow through the quest Touching the Sky. To win the achievement, simply shoot a special arrow (Bloodcursed or Sunhallowed) on the Sun. The special arrows you get with Knight-Paladin Gelebor at the end of the quest previously mentioned.

Werewolf Mastered

Werewolf Mastered - Acquire 11 werewolf perks. To become a Werewolf, you need to be a member of Circle (Companions). To get enough points, you will need to consume 164 bodies (considering human victims). I recommend doing this achievement before starting the Dawnguard quests.

Vampire Mastered:

Vampire Mastered: - Acquire 11 vampire perks. To become a Vampire Lord, you will need to ally with the Vampires during the Dawnguard questline or accept Serena's transformation before entering Soul Cairn during the quest Chasing Echoes. If you miss these two opportunities, you will not be able to turn into a vampire! To get enough points you will need to defeat enemies using the Vampiric Drain or giving a Power Bite attack, totaling 156 times. Note that death via Vampiric Drain counts for most living things, excluding rabbits, foxes, undead, constructs or summoned creatures.

A New You

A New You - Change your face. To do this, just talk to Galathil in the Ragged Flagon (Thieves Guild - Riften). You will need to pay 1000 gold coins. Note that vampires can not have their face modified, to be able to submit to this they must first be cured of vampirism (via a shrine if you have taken Sanguinare Vampiris, or Falion in Morthal, if you are a vampire lord).


Legend - Defeat a Legendary Dragon. Legendary Dragons only begin to appear when the player is level 78 or higher. Note that in order to reach this level it is very likely that you will need to play at a high difficulty (master or lengedary).

Hearthfire (DLC)

In this section we will talk about the achievements of DLC Hearthfire, launched on 4 October 2012.

Proud Parent

Proud Parent - Adopt a child. To adopt a child just talk to him/her and choose the option "I could adopt you, if you want", obviously this will only be available to orphans. Note that you need a house with a children's bedroom to be able to do this. If you have the first house, Breezehome, in Whiterun, the children's bedroom costs 250 gold coins, just talk to the Proventus Avenicci. Still speaking in Whiterun, one of the options is to adopt Lucia, who is usually near the statue of Talos. You can adopt up to two children.


Landowner - Buy a plot of land. You have three options: Heljarchen Hall (Dawnstar), Lakeview Manor (Falkreath) and Windstad Manor (Morthal). In all three cases you will need to talk to the Jarl in town. The demands to buy the houses follow: Dawnstar: if Skald is the Jarl - complete the quests Waking Nightmare and Kill the Giant; If Brina Merilis goes to Jarl - you will not need to complete anything. Falkreath: if Siddgeir is the Jarl - complete the quests Kill the Bandit Leader and Rare Gifts (the latter only if you did not receive his letter through a courier); If Dengeir of Stuhn is the Jarl - you will not need to complete anything. Morthal: If Idgrod Ravencrone still goes to Jarl - complete the quest Laid to Rest; If Sorli the Builder for Jarl - you will not have to complete anything.


Architect - Build three wings on a house. A house can have three wings: north, east and west. Note that you do not need to furnish to get the achievement.

Land Baron

Land Baron - Buy three plots of land. See details on the achievement Landowner, located above to see the 3 plots of land and what you need to before buy it. Just having bought the land is enough for this achievement.

Master Architect

Master Architect - Build three houses. To gain this achievement each of the houses must have the three wings: north, east and west. Like the Architect achievement, you do not need to furnish the house here either.

Dragonborn (DLC)

In this section we will talk about the achievements of DLC Dragonborn, launched on 5 February 2013.


Outlander - Arrive on Solstheim. This will happen during the quest Dragonborn. This quest will start when you survive an attack of cultists and read the note present on the body of one of them. This event will only be available after you complete the mission The Way of the Voice.

The Temple of Miraak

The Temple of Miraak - Complete "The Temple of Miraak". This quest will start automatically after the completion of Dragonborn. The mission is to explore the Temple of Miraak with Frea and at the end read the book Waking Dreams.

The Path of Knowledge

The Path of Knowledge - Complete "The Path of Knowledge", which is given by Storn Crag-Strider.  This quest will start automatically after the completion of The Fate of the Skaal. The mission is basically to find and read the Black Book Epistolary Acumen.

At the Summit of Apocrypha

At the Summit of Apocrypha - Complete "At the Summit of Apocrypha", which is given by Frea. To be able to do this quest you must have previously completed The Gardener of Men and Cleansing the Stones. This is the final mission of the quest line of this DLC and consists of confronting Miraak and killing him.

Dragon Aspect

Dragon Aspect - Learn all 3 words of Dragon Aspect. They are located at Raven Rock Mine, Temple of Miraak and Apocrypha (Waking Dreams). The last part of this shout, which is in Apocrypha, can only be obtained during and after the final mission.

Hidden Knowledge

Hidden Knowledge - Learn the secrets of 5 Black Books. In total there are seven books, according to the following list: Waking Dreams (Temple of Miraak); Epistolary Acumen (Nchardak, during the quest The Path of Knowledge); Untold Legends (Benkongerike Great Hall); The Winds of Change (Raven Rock Mine); The Sallow Regent (White Ridge Barrow); Filament and Filigree (Kolbjorn Barrow) e The Hidden Twilight (Tel Mithryn, in the Staff Enchanter Room).

Stalhrim Crafter

Stalhrim Crafter - Craft an item out of Stalhrim, for this we simply complete the mission A New Source of Stalhrim, which is provided by Deor Woodcutter or Fanari Strong-Voice. If both NPCs die before this mission, you will not achieve this achievement.


Dragonrider - Tame and ride 5 dragons. To do this, simply fight with a dragon and use the shout Bend Will. Note that you need to know and have available all the three words (Gol-Had-Dov). The first word you find in Saering's Watch, the other two Hermaeus Mora will teach you, the first word during the mission The Path of Knowledge and the second during the mission The Gardener of Men.

Raven Rock Owner

Raven Rock Owner - Own a house in Raven Rock. Just complete the quest Served Cold, which is given by Captain Veleth. The Captain himself will talk to you while you are in Raven Rock to begin this quest, but note that you must have completed The Final Descent and March of the Dead to make this quest available.

Solstheim Explorer

Solstheim Explorer - Discover 30 locations on the island of Solstheim. The easiest way to achieve this is to follow your adventurous spirit and open the whole map, but for anyone who wants a list, you can consult in this link.

And with this we finish all the achievements present in The Elder Scrolls V: Skyrim. Any questions or suggestions just contact me using the top menu.

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